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Join date : 2011-11-05
Age : 40
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PostSubject: Social Classes   Sat Mar 10, 2012 7:57 pm

I am going to be including the Social Class ranking system from the Older Editions of Dragonlance that were edited out in the 3.0 and 3.5 versions.

This system is optional for those that want to add some flare to their characters. A player that chooses to not use this system will be limited in their background to automatically being of the trades or lower status, without the benefit of the optional extras that are included. No player shall create a martial or above background status as it becomes unbalancing to gameplay. All players that option for not using the system, will receive no benefit other than the regular starting equipment.

The Social Classes are as follows:

01-11: Slave
12-30: Peasant
30-57: Trades
58-72: Martial
73-80: Middle
80-87: Upper
88-93: Created nobility
94-98: Inherited nobility
99: Displaced royalty
00: Royalty


The advantages and disadvantages for each class are.... (Skill points and feat will be leto’d by ADMIN.)

Royalty: The character is directly related to a national or citystate Monarch
Advantages: The character starts with 4X starting gold, Choice of Armor, and Weapon up to +1, double starting skill points to reflect education, and a free feat of choice to reflect training.
Disadvantages: The character is plagued by fame and honor.
He cannot walk down the street without being recognized nd all his actions are mercilessly
scrutinized. The PC must reduce Con and Str by one point each to reflect
the soft and opulent life to which he is accustomed. After
the character has attained fifth level, Con and Str return to their original value.
The character’s parents forbid him from certain adventures
because of their danger or distance from the home nation
Disobedience may cause the character
to become displaced royalty. In extreme situations, the character
may even be tracked by assassins from rival nations.

Displaced Royalty: The character is directly related to someone
who once was a ruler but no longer holds power. This
category also includes royalty characters who have been disowned
or were illegitimate.
Advantages: The character starts with 3X starting gold, he may choose either a suit of armor, or a weapon of choice up to +1, and he/she will receive +1D6 skill points to reflect the education he received.
Disadvantages: The character and his family really have no
power anywhere. Those responsible for the displacement
may seek to kill or imprison the character. Many of those
who Recognize the character may fault him for his families loss of power.

Inherited Nobility: The character is, or is directly related to,
someone who holds a title and a land grant given by the nation’s
rulers. Tribal chiefs and city rulers fall into this category
Advantages: The PC starts with double starting money, and the
choice of one weapon. He also lives on an impressive estate.
Disadvantages: The character is expected to defer to those
of higher station. He may have responsibilities that tie him to
a particular geographical area.

Created Nobility: The character is, or is related to, someone
who has worked from upper status to achieve nobility. They
do so by becoming so rich and influential that rulers must acknowledge
them. These folk typically run merchant dynasties.
Advantages: Character starts with choice of a weapon and
a horse, double the typical starting money, and the
Reading/Writing proficiency. He lives in a roomy manor
house.
Disadvantages: Those of inherited nobility may snub the
created nobility. Those of lower status may resent the created
nobility and try to topple them.

Upper Status: This character has wealth but no title or special
land grant. Most are successful, well-established merchants
or folk from an ancient family line with ancestral land.
Advantages: The character starts with full allowable starting
money plus the choice of a weapon. He also has a comfortable
house.
Disadvantages: The character and his extended family may
be subject to intrigue by similarly ranked families vying for
favor or created nobility status.

Middle Status: This character comes from a comfortable family.
They cannot afford extravagance, but neither do they
starve. Most normal merchants fall into this category.
Advantages: The character starts with a free weapon.
Disadvantages: Middle status folk occupy a slippery position.
If business improves, they may ascend to upper status; if
business declines, they may descend to poverty.

Martial Status: The character is, or is directly related to, a
person who makes a living through military work. Such folk
are typically mercenaries or fighters in a nation’s army or navy.
Advantages: The PC starts with weapon focus in choice of weapon,
a free weapon, and an extra point of Con to represent
the ruggedness of this lot.
Disadvantages: Those of the martial class are notorious for
being boisterous, brutish, and disruptive. Because they believe
that most anything can be settled with a fight, others shy
away from them. Also, those who belong to the martial status
are continually relocating to the most dangerous sections of
the world.

Trades Status: This character is, or is related to, a person who
makes a living by the sweat of his labor-be it blacksmithing,
leatherworking, sailing, fishing, trapping, or a multitude of
other tasks.
Advantages: The PC receives 1d4 skill points to any skill he chooses.
Also, the character is spared from performing the mind-numbing
tasks reserved for peasants and slaves.
Disadvantages: The PC must work very hard to maintain
his social position so as not to descend into the peasant status.

Peasant: This unskilled individual works hard and lives at
subsistence level. Tenant farmers, shepherds, bandits, brigands,
nomads, and pirates are considered to come from peasant
stock.
Advantages: These people are the least tied down of any
social status. Because they have nothing, they have nothing
to lose. Furthermore, they share their lot with most of the folk
on Krynn. Many a great hero has arisen from peasant stock.
They also recieve one free weapon that they acquired during their beginnings.
Disadvantages: Character starts with no more than half the
normal starting money and often is very destitute. This condition
inspires many to leave their farms to seek fortune and
glory.

Slaves: These PCs had been captured and sold by raiders or
forced to work in servitude to repay debts. As roleplaying begins,
the character has either escaped captivity or earned his
freedom.
Advantages: The PC is given a weapon for free that he/she left their servitor with.
and a dagger.
Disadvantages: The character starts with no money. If the
character is an escaped slave, he is being hunted.

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