Dragonlance Legacy
Would you like to react to this message? Create an account in a few clicks or log in to continue.

Dragonlance Legacy

A world where legends are made
 
HomeLatest imagesSearchRegisterLog in

 

 Gods of Light

Go down 
AuthorMessage
ADM Equinox
Admin
ADM Equinox


Posts : 45
Join date : 2011-11-05
Age : 47
Location : At my desk

Gods of Light Empty
PostSubject: Gods of Light   Gods of Light I_icon_minitimeFri Nov 18, 2011 3:48 pm

Gods in the Dome of Creation (Good)

Branchala (Intermediate Diety)
Song of Life
Symbol: Bard's harp or silver flute
Colors: Yellow and Green
Celestial Symbol: The constellation Harp
Alignment: Chaotic Good
Portfolio: Music, poetry, bards
Worshipers: Bards, elves, kender, travelers
Cleric Alignments: CG, CN, NG
Domains: Chaos, Good, Luck, Trickery
Favored Weapon: Rapier ("Leaf Blade,")
Preferred Vestments: Yellow and Green robes, vestments or clothing, silver medallion of faith.

Let the divine music guide your steps in life's dance. Art is done for art's sake. Always give your utmost performance,
whether you play for a king or a pauper. Respect nature, as it is the source of life. Always end the day with a good story. Use your talents to benefit those in need.

Branchala, also known as The Bard King, the Song of Life, and the Songmaster, represents the godly power of inspiration. He encourages souls to rise to greater heights of happiness and beauty. He is the patron of music and poetry. He is closely allied with Habbakuk, and their followers often work together. Branchala earliest endeavors made a place of romance and esteem, bringing art and song in Krynn's mortals. The elves hold Branchala in high regard. In addition to his alliance with Habbakuk, Branchala works with Mishakal. He can be at odds with Kiri-Jolith, Majere, and Paladine because of their lawful tendencies and Branchala's chaotic ones. Among the Gods of Neutrality he is closest with Sirrion because of their joint interest in art and creativity. He opposes Chemosh, Hiddukel, and Morgion the most among the Gods of Evil. His celestial symbol is the constellation Harp.

With Elves and Kender holding him in the highest honor, he influences, music, beauty and forest. His colors are green and yellow. He assumes the avatar form of what ever race he is visiting at the time. He love music, merriment, and dance, and like to mingle with the population, instead of getting bombarded by those who worships him.
It is rumored that he traveled with Habbakuk while he created Krynn's first creatures and instilled song and harmony in the souls of them. And that his music plays in them even to this day.


On the continent of Taladas, Branchala is almost unknown and is viewed more as an avatar of Habbakuk. For this, Branchala has no priests on Taladas.

Other Information
Other Names: The Bard King, Song of Life, Baradin (Irda), Songmaster (Goodlund), Astarin (Silvanesti), Astra (Qualinesti), Bardilun (Thorbardin), Bran (Ergoth), Estarin (Sea Elves), Gardener (Mithas).
-------------


Habbakuk (Intermediate Diety)
Fisher King
Symbol: Blue phoenix
Colors: Deep blue and white
Celestial Symbol: The constellation Blue Phoenix
Alignment: Neutral Good
Portfolio: Animals, water, passion
Worshipers: Rangers, sailors, druids, farmers
Cleric Alignments: CG, LG, NG
Domains: Animal, Good, Water
Favored Weapon: Scimitar ("Kingfishers Helm")
Preferred Vestments: Hoodless robes of light blue with a hooded stole of deep blue, silver medallion of faith

Live in harmony with nature, respect all the living things. Treat animals well, for they are a gift of the deities to the world. Those who live in harmony nature are close to the gods. Those who despoil land are the enemy. Always be prepared to fight to protect the land and its creatures in your care.

Habbakuk, also known as The Fisher King, Skylord, and the Blue Phoenix, represents the godly power of persistence. He believes in the perseverance of the soul and its opposition to adversity for the greater goal. Habbakuk's interests are generally directed at animals of all kinds. He is the patron of rangers, hunters, and the natural cycle of life and death, abhorring things like undead. He also represents loyalty and obedience to the whole. He promotes persistence of truths that promote good. He has a strong presence in the world through patronage of good druids and rangers. Sailors and explorers also honor him. In times of war and crisis he directs his efforts towards the renewal of life. His closest ally is Branchala and is also close with Mishakal, Paladine, and Kiri-Jolith. He is closest to Chislev and Sirrion among the Gods of Neutrality for their roles in nature. He opposes Chemosh and Zeboim for their interference in the cycle of life. His celestial symbol is the constellation Phoenix.

Younger of the two twins of Paladine, he influences passion, sea, creation, and life itself. He bears the colors of Navy Blue, and White. Like his brother, he over looks those that are Knights of the Crown. His most common avatar form is that of a giant blue dolphin. he has many others but is typically mostly all blue.

Living for the moment, he can be very unpredictable. His main goal is to heal the land and those that are suffering, but is currently trying to heal the lands of Silvanesti.

On the continent of Taladas, Habbakuk is little known other than to the Silvanaes and some in the League. Most view Branchala as an aspect of Habbakuk.

Habbakuk's Clerics pray for spells from him at sunrise.

Other Information
Other names: Blindel the Dolphin Lord (Baltch), Blue Phoenix (Ergoth, Qualinesti, Silvanesti), Eshanre (Irda), Fisher King, Han-Yagas (Minotaur League), Lord of Mariners, Skylord (Balifor, Goodlund), Abbuku the Fisher (Sea Elves), Sea Lord (Mithas, Dargonesti, Silvanaes, Armach).
--------------------


Kiri-Jolith (Intermediate Diety)
Sword of Justice
Symbol: A bison's horn, also horned battle axe (Thorbardin, Kharolis)
Colors: Brown and White
Celestial Symbol: The constellion Bison's Head
Alignment: Lawful Good
Portfolio: War, courage, honor
Worshipers: Fighters, Knights of the Sword
Cleric Alignments: LG, LN, NG
Domains: Good, Strength, War, Law
Favored Weapon: Longsword ("Sacred Defender")
Preffered Vestments: Gold scale armor with brown surcoat, copper medallion of faith

Good is its own reward. Honor and courage are life. Cowardice is reviled. Fight if the cause is just; never retreat while evil opponents remain on the battlefield

Kiri-Jolith, also known as the Sword of Justice and the Bison of Heaven, represents the godly power of unity. He encourages the soul to grow as a part of the whole in order to benefit from the strength of brotherhood. He patrons soldiers and warriors who fight in order to defeat evil. He promotes courage and justice, and is the spirit of honorable battle. He is not a warlike god, however, but supports war when it is necessary to maintain integrity. He promotes strength of spirit in times of peace. He is the courageous spirit of bonds among mortals. He is the patron of the Knights of Solamnia, and his warrior priests lead the fights against evil armies and advise rulers. Kiri Jolith is close with most of the Gods of Good, particularly Paladine and Habbakuk. He has the least in common with Branchala. He is the second most-worshipped god by the minotaurs, who also call him "Emperor". He is closest to Reorx and Shinare among the Gods of Neutrality, and is in opposition with Sargonnas, his opposite in war, who has a more violent approach to battle. He is also against Hiddukel because of his lies and deceit. His celestial symbol is the constellation Bison's Head.

Son of Paladine, and twin brother to Habbakuk, he influences heroism, courage, battle and war. His colors are Brown and White. He also directly overlooks those that are Knights of the Sword.

More aggressive than his father, he tends to see things a bit different. His ambitions are to bring battle to all that are evil, and stomp out the constant threat. His Ideals and practice are to punish those that have wronged and to try to protect the innocent that are ever caught in the struggle between Good and Evil.

Other Information
Other names: Amman-Duke (Irda), Bison of Heaven, Emperor, Sword of Justice, Qu'an the Warrior (Uigan), Carnid (Istaran Church), Ever-Watcher (Falthana), Fan-ka-tso (Falthana), The Horned One (Istaran Church).
----------------


Majere (Intermediate Diety)
Master of Mind
Symbols: Copper spider, single rose (Qualinesti, Silvanesti), mantis (Solamnia)
Colors: Copper and red
Celestial Symbol: The constellation Rose
Alignment: Lawful Good
Portfolio: Discipline, loyalty
Worshipers: Monks, theologians, scholars
Cleric Alignments: LG, LN, NG
Domains: Good, Law, Meditation, Knowledge
Favored Weapon: Unarmed strike ("Merciful Discipline)
Preferred Vestments: Red or copper robe, copper medallion of faith

All souls are called to holiness and purity of life. Attainment of this is a mortals highest calling. Seek holiness both by overseeing the Evil within and opening yourself to Good. Discipline the unruly passions of the body, and look within to find your own faults and strengths. Seek not glory or perishable things, but the eternal joy of light. Obey those properly set above you, and be gentle but firm to those below. Pray always, and always seek the truth. Look to the world around you; in the order of Creation you will find keys to holiness. Help call others to virtue, but do through teaching and example, not force and fear. Oppose evil with fervor, but without hatred. Show mercy when possible, but be hard when necessary. Above all things, have faith. There is an order and a purpose to creation, and as long as you do not turn your back on goodness, your life shall not be in vain.

Majere, also known as Mantis of the Rose, Master of Mind, and the Dreamsender, The Even-Handed God, represents the godly force of discipline. He believes the way for the soul to become better is through discipline and hard work. Majere is seen as distant and separate. He encourages mortals to look within for enlightenment, rather than turn to worldly desires and material goods. He is friend and adviser to Paladine. He has few faithful compared to the other gods, but does have a following of monks. His influence on the world is constant but subtle. He often gives counsel to the other Gods of Light in times of crisis. He is appreciated by all the Gods of Good, advising Paladine, Kiri-Jolith, and Mishakal. He rarely interacts with Branchala or Habbakuk, and counts among the Gods of Neutrality Gilean, Shinare, and Zivilyn his allies. He does not have any specific enemies among the Gods of Evil but responds to evil quickly. His celestial symbol is the constellation Rose.

Majere influences Meditation control, thought, mercy, inspiration, and above all faith. He will take only two avatar forms; That of a beautiful woman, with all the desirable features only bald, and blind. Another form is that of an elderly bald man, that is very unnerving to those that are not truthful to themselves. His colors include copper and red.
His main mission as a God is not to recruit worshipers, but to restore the faith in the True Gods of Good. His enemy is any who are evil and Chemosh in particular, who are the only ones he shows no mercy..

On the continent of Taladas, Majere is considered the female version of Paladine. No images of either Paladine or Majere exist on the continent.

Other Information
Other names: Great Majere, Mantis of the Rose (Qualinesti), Master of Mind, Dreamsender, Nadir the Dreamsender (Mithas), Manthus (Ergoth), Matheri (Silvanesti, Sea Elves)
-------------------


Mishakal (Greater Diety)
The Light Bringer
Symbol: Blue infinity symbol
Color: Sky blue
Celestial Symbol: The constellation Infinity
Alignment: Neutral Good
Portfolio: Healing, mercy, fertility, beauty
Worshipers: Healers, artists, midwives, scholars
Cleric Alignments: CG, LG, NG
Domains: Good, Healing, Protection
Favored Weapon: Quarter Staff ("Healing Strike,")
Preferred Vestments: Sky blue robe, silver medallion of faith

Heal all who require it, even if they are your enemies. Drive out diesease, cut away decay, and bring light to those who live in darkness and ignorance. Heal the wounded land, promote harmony and peace, and lend help where it is needed-particulary to those who cannot help themselves. Do not raise weapons in anger, but defend yourself and those whose lives are in danger. Honor those who have passed on to a better life, but remember that your duties lie with those who are left behind. Comfort their pain, bandage their wounds, show them compassion, and ease the sorrow in their hearts.

Mishakal, also known as the Light Bringer, the Healing Hand, and the Blue Lady, represents the godly power of restoration. She embraces the soul's wish to grow and to learn from mistakes. She is the patron of healing, motherhood, and restoring the lost. She actively works to make things right in the world and tries to rid the world of evil with her compassion. Her nature sometimes conflicts with the violent conditions her faithful encounter, but she has a wide breadth of worship during times of strife. She was the Goddess who restored the knowledge of the true Gods during the War of the Lance. Mishakal is constantly loving and protecting to the world. The cleric Goldmoon was given the Blue Crystal Staff to restore the faith of the Gods to the world. She is loved by all the Gods of Good, and the Gods of Neutrality all hold her in regard. She is in opposition to every God of Evil for the same reasons she is beloved by the Gods of Good. Every God of Evil harms life in some way, and for that reason Mishakal opposes them all. Her celestial symbol is the constellation Infinity.

The consort and mother of Paliadines children, she influences, healing, knowledge, beauty, fertility' life and blessing. Her colors are any shade of Blue, and when she take an avatar she is the form of a beautiful woman that is in perfect health and physical condition. In avatar form, she enhances the natural blues around her, lakes, flowers, clothing. She wears a robe and appears to be unarmed, save for a glowing blue crystal staff, but has enough power to rival that of the Dark Queens herself...

She was responsible for the return of the True Gods, It was her that appeared to Goldmoon, and helped secure the Disks of Mishakal.

Other names: Light Bringer (Solamnia), Healing Hand, Blue Lady (Balifor), Bearer of Light, Empress (Mithas), Healer in the Home (Kharolis / Tarsis), Ka-Mel-Sha, Ke-en (Sea Elves), Magea (Irda), Mesalax (Thorbardin), Meshal (Icewall), Mishas (Ergoth), Quenesti Pah (Silvanesti), Quen Illumini (Qualinesti), White Lady (Bündesphar). Skymistress (Goodlund), Lady of Tears (Falthana).
--------------------------


Paladine (Greater Diety)
The Dragon's Lord
Symbol: A silver triangle, platinum dragon, a pine tree (elves); anvil (dwarves)
Colors: Silver and white
Constellation: The Platinum Dragon
Alignment: Lawful Good
Portfolio: Good, law, protection, light, good dragons
Domains: Good, Law, Protection, Sun
Worshipers: Elves, Solaminc, Kender, Paladins
Favored Weapon: "Might Protector," (longsword)
Preferred Vestments: Hooded white robe- the purify of the white denoting the rank within the church

Rewards fit actions. The guilty must be brought before the law. Good stands in contrast to Evil, as day is in contrast to night, and neither one is able to exist without the other. Although the whole is greater than the sum of its parts, the parts must not be forgotten. Good redeems its own. None are so lost that they cannot see the light.That good should be upheld in word, thought and deed, and even those who are lost in darkness can still be redeemed and learn forgiveness.

Leader of the Gods of Good; Creator of the Dragons; and Founder of the Knights of Solamnia. Paladine influences order, hope light and guardianship. His colors are silver and white. He most commonly takes the Avatar for of a befuddled Wizard named Fizban, who can't even remember his name much less the words to a certain spell. A fat old hard of hearing priest, who brings out only the best of those around him. A elderly warrior with a dragon upon his crest.

In the beginning he helped Takhisis create life which in turn created the Rift between Good and Evil. He rarely gets directly involved with mortal matters. He thinks it is best for mortals to act on their own free will, and just nudge his followers in the right direction. He leads his pantheon through example and not by command.

With the constant threat of Takhisis entering the world, Paladine, with the help of his sons, created the Knights of Solamnia, to help suppress this threat. He later realized that the Knights were in need of an 'edge', so her revealed the location of the DragonLance.

Paladine, also known as the Platinum Dragon, the Valiant Warrior, and Draco Paladin, represents the godly force of majesty. He sponsors the soul's aspirations to rise to greater heights and to improve itself by following the example of others. He grants divine right to kings and rulers. Paladine represents the power of redemption and righteousness can have on the world. He exemplifies glory and victory. He was one of the first Gods summoned from the Beyond. He furthers the High God's plan among those who follow the ideals of compassion and peace. He leads the other Gods of Good through his example. Paladine responds to the demands of the Kingpriest, who arrogantly demands power from the Gods, by casting the fiery mountain upon the world, causing the Cataclysm. He is a patriarch of sorts to the Gods of Light. He is advised by Majere and is the partner of Mishakal. Kiri-Jolith and Habbakuk are also close to him. He honors Solinari by taking the form of a white robed wizard during the War of the Lance. He respects the Gods of Neutrality with no special friends among them, and opposes all Gods of Evil. His celestial symbol is the constellation Platinum Dragon.

Other names: Draco Paladin (Ergoth), Dragon Father (Wemitowuk), E'li (Silvanesti), Platinum Dragon, Valiant Warrior, Dragonlord (Mithas), the Dragon's Lord, Bah'mut (Istar), the Great Dragon (Solamnia), Pala (Ancient Plainsmen), Paleas (Irda), Platinum Father (Dragons), Skyblade (Goodlund), Thak the Hammer (Thorbardin), Mirrorsnake (Falthana).
----------------------


Solinari (Intermediate Diety)
Mighty Hand
Symbol: White circle of sphere
Color: White or silver
Celestial Symbol: The white moon
Alignment: Lawful Good
Portfolio: Magic, arcane knowledge
Worshipers: Wizards of the White Robes
Cleric Alignments: LG, LN, NG
Domains: None (Does not grant divine spells)
Favored Weapon: Magic, Staff, Dagger
Preferred Vestments: White robes, staff of wood with a golden dragon's claw.

Devote yourself to magic. Enchance and expand the use of magic in the world. Work to promote goodnes and good works. Use your magic for the benefit of all. Actively search out all manner of knowledge. Use what you learn to improve the world and the study of magic. Bring other worthy candidates to the study of the art. Guard magic against those who would

Solinari, also known as the Mighty Hand, the Ivory Disk, and God's Eye, represents the godly power of magic used for good. He patrons wizards who use their magic with the ideals of compassion, protection, and foresight. As one of the creators of the Laws of High Sorcery he upholds them vigorously. At one point he is the divine power of vigilance, but when he and his cousins in magic abandon the godly planes to be closer to the world he becomes less focused on the Progression of Souls. Solinari guides the souls of good wizards to the Beyond. At one point he dwells in the Dome of Creation but chooses to represent himself in the white moon of Krynn in order to watch over and protect magic. He promotes using magic for the good of all the world. He is friendly with Majere, Habbakuk, Branchala, and Mishakal. His relations with the other Gods is minimal, aside from the other Gods of Magic, Lunitari and Nuitari, whom he is especially close to and is also often seen with them among meetings of the gods. His celestial symbol is the silver moon, Solinari.

Founder of the White Robes, His influences include that of thought, numbers, and time. He hardly ever takes avatar form, because his moon is the closest to Krynn. If he does find the need great enough, he will appear in the form of a White Robed Wizard, and often gets lost in his ramblings of magic unknown to Krynn. His colors are Silver and White.

He loves Krynn above all and then magic. His goals are to work with Lunitari to strengthen the presence of magic on Krynn. He grants his magic for the sole purpose of defending Krynn, but he keep a ever-watching eye on it as well


Other names: Mighty Hand, God's Eye (Thorbardin), Ivory Disk (Hylo), Beacon (Mithas), Soli (Ancient Plainsmen), Solin (Ergoth), Solinu (Irda), White-Eye (Goodlund, Balifor), Solis (Taladas).

Age of Might
Solinari actively worked to prove to the other gods that magic on Krynn was not an abomination. He was one of the few Gods of Light that saw that the Kingpriest was upsetting the balancem and disaster would be coming.
Back to top Go down
https://dllegacy.forumotion.com
 
Gods of Light
Back to top 
Page 1 of 1
 Similar topics
-
» Dark Elves "Cast from the Light"
» Gods of Darkness
» Gods of Neutrality

Permissions in this forum:You cannot reply to topics in this forum
Dragonlance Legacy :: Welcome Center :: Welcome Information :: Gods Information-
Jump to: